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Multiplayer

The Social Aspects of Digital Gaming
BuchKartoniert, Paperback
CHF76.00

Beschreibung

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the media mainstream.

This edited collection takes a closer look at the various forms of human interaction in and around these digital games, providing both students and researchers with an overview of debates, past and present.

Including contributions from leading figures in the field, such as Richard Bartle and Mark Griffiths, this book is unique in bridging the gap between games research and social-scientific communication research.
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Details

ISBN/GTIN978-0-415-82886-4
ProduktartBuch
EinbandKartoniert, Paperback
Verlag
Erscheinungsdatum29.10.2013
Seiten252 Seiten
SpracheEnglisch
MasseBreite 156 mm, Höhe 235 mm, Dicke 17 mm
Gewicht425 g
Artikel-Nr.7668921
KatalogBuchzentrum
Datenquelle-Nr.20742689
Weitere Details

Autor

Thorsten Quandt is a Professor of Communication Studies at the University of Münster. He is the founding chair of ECREA's Temporary Working Group 'Digital Games Research'. His research and teaching fields include online communication, media innovation research, digital games and online journalism.

Sonja Kröger (M.A. in Education, Media Studies and German literature) works as a junior lecturer at the Institute of Communication Studies at the University of Hohenheim. Her research and teaching fields include media education, young children & media, and digital games with a focus on advertising.