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The Video Game Debate 2
ISBN/GTIN

The Video Game Debate 2

Revisiting the Physical, Social, and Psychological Effects of Video Games
E-BookPDFE-Book
CHF64.50

Beschreibung

This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
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Details

Weitere ISBN/GTIN9781000224245
ProduktartE-Book
EinbandE-Book
FormatPDF
Erscheinungsdatum29.11.2020
Auflage20001 A. 1. Auflage
Seiten144 Seiten
SpracheEnglisch
Dateigrösse2287 Kbytes
Illustrationen1 schwarz-weiße Abbildungen, 1 schwarz-weiße Zeichnungen, 3 schwarz-weiße Tabellen
Artikel-Nr.8432834
KatalogVC
Datenquelle-Nr.2615899
Weitere Details

Autor

Rachel Kowert is the Research Director of Take This, a nonprofit organization that provides mental health information and resources to gaming communities and the gaming industry. She has been studying games and gamers for more than 10 years, with a specific focus on the social impact of digital game play. She has published numerous research articles and books on the topic, including A Parent's Guide to Video Games (2016), which won an INDIES award in science. For more information on Rachel and her research, please visit rkowert.com.

Thorsten Quandt is Professor of Online Communication at the University of Münster and a distinguished scientist with extensive experience in digital games research, both nationally and internationally. He is the founding chair of the ECREA section on Digital Games Research, and the co-editor of essential books in game studies, including Multiplayer (2013), The Video Game Debate (2016), and New Perspectives on the Social Aspects of Digital Gaming (2017).