Merkliste
Die Merkliste ist leer.
Der Warenkorb ist leer.
Bitte warten - die Druckansicht der Seite wird vorbereitet.
Der Druckdialog öffnet sich, sobald die Seite vollständig geladen wurde.
Sollte die Druckvorschau unvollständig sein, bitte schliessen und "Erneut drucken" wählen.
The Video Game Debate 2
ISBN/GTIN

The Video Game Debate 2

Revisiting the Physical, Social, and Psychological Effects of Video Games
BuchKartoniert, Paperback
CHF64.00

Beschreibung

This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years.
Weitere Beschreibungen

Details

ISBN/GTIN978-0-367-36694-0
ProduktartBuch
EinbandKartoniert, Paperback
Erscheinungsdatum30.11.2020
Seiten130 Seiten
SpracheEnglisch
MasseBreite 152 mm, Höhe 224 mm, Dicke 12 mm
Gewicht220 g
Artikel-Nr.22022831
KatalogBuchzentrum
Datenquelle-Nr.34240696
Weitere Details

Autor

Rachel Kowert is the Research Director of Take This, a nonprofit organization that provides mental health information and resources to gaming communities and the gaming industry. She has been studying games and gamers for more than 10 years, with a specific focus on the social impact of digital game play. She has published numerous research articles and books on the topic, including A Parent's Guide to Video Games (2016), which won an INDIES award in science. For more information on Rachel and her research, please visit rkowert.com.

Thorsten Quandt is Professor of Online Communication at the University of Münster and a distinguished scientist with extensive experience in digital games research, both nationally and internationally. He is the founding chair of the ECREA section on Digital Games Research, and the co-editor of essential books in game studies, including Multiplayer (2013), The Video Game Debate (2016), and New Perspectives on the Social Aspects of Digital Gaming (2017).