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Multiplayer
ISBN/GTIN

Multiplayer

The Social Aspects of Digital Gaming
E-BookPDFDRM AdobeE-Book
CHF69.65

Beschreibung

In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the media mainstream.

This edited collection takes a closer look at the various forms of human interaction in and around these digital games, providing both students and researchers with an overview of debates, past and present.

Including contributions from leading figures in the field, such as Richard Bartle and Mark Griffiths, this book is unique in bridging the gap between games research and social-scientific communication research.
Weitere Beschreibungen

Details

Weitere ISBN/GTIN9781134092192
ProduktartE-Book
EinbandE-Book
FormatPDF
Format HinweisDRM Adobe
Erscheinungsdatum30.10.2013
Seiten272 Seiten
SpracheEnglisch
Dateigrösse2834 Kbytes
Illustrationen5 schwarz-weiße Fotos, 13 schwarz-weiße Zeichnungen, 32 schwarz-weiße Tabellen
Artikel-Nr.4099072
KatalogVC
Datenquelle-Nr.578355
Weitere Details

Autor

Thorsten Quandt is a Professor of Communication Studies at the University of Münster. He is the founding chair of ECREA's Temporary Working Group 'Digital Games Research'. His research and teaching fields include online communication, media innovation research, digital games and online journalism.

Sonja Kröger (M.A. in Education, Media Studies and German literature) works as a junior lecturer at the Institute of Communication Studies at the University of Hohenheim. Her research and teaching fields include media education, young children & media, and digital games with a focus on advertising.