Merkliste
Die Merkliste ist leer.
Der Warenkorb ist leer.
Bitte warten - die Druckansicht der Seite wird vorbereitet.
Der Druckdialog öffnet sich, sobald die Seite vollständig geladen wurde.
Sollte die Druckvorschau unvollständig sein, bitte schliessen und "Erneut drucken" wählen.
How to Cheat in Maya 2017
ISBN/GTIN

How to Cheat in Maya 2017

Tools and Techniques for Character Animation
BuchGebunden
CHF192.00

Beschreibung

This is not a book about Maya software with a few animation pointers thrown in here and there. This is a guide to Maya software written by professional animators. This book provides you with complete, set-by-step walkthroughs of essential animation techniques that increase your speed and efficiency while using Maya 2017 for character animation. From curves to constraints, this book covers all of the methods available in the latest version of Maya. Featuring gold-mine coverage this book teaches you new techniques for working with characters in animation tests and short films. Accompanied by a companion site, this is the one and only guide to get you up to speed.

Key Features
Complete step-by-step, walkthroughs of essential techniques every animator needs to know.
Features interviews with leading experts and experienced animation leads.
Companion web site including all exercise/example scene files and extras such as video tutorials and animation files.
Interlude articles covering everything from Reference Video to Resumes.
Weitere Beschreibungen

Details

ISBN/GTIN978-0-8153-7994-2
ProduktartBuch
EinbandGebunden
Erscheinungsdatum31.07.2018
Auflage1. A.
Seiten522 Seiten
SpracheEnglisch
MasseBreite 178 mm, Höhe 254 mm
Gewicht1247 g
IllustrationenFarb., s/w. Abb.
Artikel-Nr.10376313
KatalogBuchzentrum
Datenquelle-Nr.24731877
Weitere Details

Reihe

Autor

Paul Naas is an animator, illustrator, professor, and author of two previous books on Maya. He is currently the Program Coordinator for the Digital Art & Animation program at Cañada College in Redwood City, California. Prior to teaching, Paul worked for nearly 20 years as a professional animator in games, independent film, TV spots, and location-based entertainment. He continues to work frequently on freelance and independent projects.