The Game industry has been recently investing a lot of time, attention and effort into game history. The Game canon is modeled on the efforts of the National Film Preservation Board, which produces an annual list of films that are subsequently added to the National Film Registry. The philosophy and assertion within the game industry is that digital games have a cultural significance and a historical significance. This book follows that trend in the industry by covering the most influential videogames (Super Mario, Grand Theft Auto, Doom, The Sims, etc...) of all-time including each game's history/development, sequels and spiritual successors (those influenced) described. Each game's play concepts, techniques and mechanics will also be included, with opinions on what's good and bad in each design - all augmented with interviews and references.